Emel

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Appearance

 * Weathered, thick greatcoat.
 * Knitted hat.
 * Tall books.

Vice

 * Weird: Observe rituals communing with the dead.
 * The Hooded Proprietor: Runs a collapsed tavern near the docks whose basement leads to strange chambers beneath the city. Imbibe in their "brew" before they lead you to below.

Deadly Associates

 * Celene, a sentinel.
 * A guardian of The Rowan Family, who felt Emel insulted them by not deferring to his "betters" when they first met. Now takes every chance to harass Emel when they cross paths.
 * Veleris, a spy.
 * Ran across Emel when he first entered Six Towers and took a shine to the young tribesman.  First began using Emel as a a contractor for some second-story work they needed done, and was impressed. Now gives Emel information about where he could "acquire" information about plasm components after he confided in them about his purpose in the city. Emel still doesn't know who Velaris represents exactly, evading the question when pressed on it.

Beliefs

 * s4 Alvertos is a ticking bomb. I need to watch the fuse closely.
 * s4 Imperial sympathetic Severosi are at best patsies, at worst traitors. I must convince my countrymen to throw off the yoke.

Drives

 * s4 The Deathland ruins are the best home I've ever had, I must do all I can to save and strengthen them.