Doskvol

The city of Doskvol was established over 1000 years ago as a coal mining settlement on the cold north coast of Akoros. It has withstood the breaking of the world, an attack by a titanic Leviathan, massive fires, a plague, a civil war, and legions of angry ghosts. It is a community of survivors. The city is densely packed inside the ring of immense lightning towers that protect it from the murderous ghosts of the blighted Deathlands beyond. Every square foot is covered in human construction of some kind—piled one atop another with looming towers, sprawling manors, and stacked row houses; dissected by canals and narrow twisting alleys; connected by a spiderweb of roads, bridges, and elevated walkways. Doskvol is one of the most important cities in the Imperium, since it is from its port that the metal steamships of The Leviathan Hunters are launched. The hunters brave the far northern reaches of the Void Sea, far out of sight of land, to grapple with titanic demons of the depths and extract their precious immortal blood—the substance refined into Electroplasm, the power source of civilization. All powerful noble families operate hunter ships, each commanded by the scion of their line—and it is by their fortunes at sea and the bounties of blood they capture that the fortunes of the empire wax and wane. The savvy and the ruthless of Doskvol do well to position themselves to profit from this crucial enterprise upon which so many depend—either as an ally or servant of the aristocracy, or by preying upon the corrupted rich and privileged elite.

Districts

 * Barrowcleft - Residences and markets for the farmers who work the fields and eeleries.
 * Brightstone - The grand mansions and luxury shops of the wealthy elite.
 * Charhollow - A crowded district of tenements and stacked houses.
 * Charterhall - The city’s civic offices and the hub for shops, artisans, and commerce.
 * Coalridge - The remnants of Doskvol’s original hilltop mining settlement, now home to laborers and industrial factories.
 * Crow's Foot - A cramped neighborhood of multi-level streets, ruled by gangs.
 * The Docks - Rough taverns, tattoo parlors, fighting pits, and warehouses.
 * Dunslough - A labor camp served by convicts and a ghetto for the destitute poor.
 * Nightmarket - The trade center for exotic goods imported by rail. Many vendors also trade in illicit goods.
 * Silkshore - The “red lamp district” and artist community.
 * Six Towers - A formerly rich district, now worn down and dilapidated.
 * Whitecrown - The sprawling estates of the Lord Governor, Hunter Commander, Master Warden, and Doskvol Academy.

Surroundings

 * The Void Sea - Vast waters turned to black ink. Terrible things prowl beneath the depths.
 * The Lost District - A once wealthy area, ravaged by plague then abandoned to The Deathlands when the second Lightning Barrier was built.
 * Old North Port - This obsolete port was abandoned to The Deathlands when the second Lightning Barrier was built.
 * The Deathlands - A wasteland of petrified trees, ash, and choking clouds of miasma.

Developments

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